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| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | 51x 51x 7x 7x 7x | import { Texture, Vector2 } from "three"
interface uniforms {
tDiffuse: {
value: Texture
}
resolution: {
value: Vector2
}
}
export class fxaaShaderStrings {
vertexShader: string
fragmentShader: string
uniforms: uniforms
constructor() {
this.vertexShader = require("../glsl/fxaaVertexShader.glsl")
this.fragmentShader = require("../glsl/fxaaFragmentShader.glsl")
this.uniforms = {
tDiffuse: { value: null },
resolution: { value: new Vector2(1 / 1024, 1 / 512) }
}
}
}
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