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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 | 51x 51x 7x 7x 7x | import { Texture, Vector2 } from "three" interface uniforms { tDiffuse: { value: Texture } resolution: { value: Vector2 } } export class fxaaShaderStrings { vertexShader: string fragmentShader: string uniforms: uniforms constructor() { this.vertexShader = require("../glsl/fxaaVertexShader.glsl") this.fragmentShader = require("../glsl/fxaaFragmentShader.glsl") this.uniforms = { tDiffuse: { value: null }, resolution: { value: new Vector2(1 / 1024, 1 / 512) } } } } |