Press n or j to go to the next uncovered block, b, p or k for the previous block.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 | 3x 3x 3x 3x 3x 3x 3x 3x 20x 20x 20x 20x 20x 20x 20x 20x 20x 1x 1x 1x 1x 1x 1x 20x 1x 1x 1x 20x 1x 1x 1x 20x 17x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x | import {
AmbientLight,
AxesHelper,
BoxHelper,
Color,
DirectionalLight,
Group,
Mesh,
PerspectiveCamera,
Scene,
Vector3,
WebGLRenderer
} from "three"
import { ViewCubemeshGenerator } from "./viewCube.meshGenerator"
import { ThreeMapControlsService } from "../codeMap/threeViewer/threeMapControls.service"
import { ViewCubeMouseEventsService } from "./viewCube.mouseEvents.service"
import { Component, ElementRef, OnInit } from "@angular/core"
import { CenterMapButtonComponent } from "./centerMapButton/centerMapButton.component"
import { ZoomSliderComponent } from "./zoomSlider/zoomSlider.component"
@Component({
selector: "cc-view-cube",
templateUrl: "./viewCube.component.html",
styleUrls: ["./viewCube.component.scss"],
standalone: true,
imports: [CenterMapButtonComponent, ZoomSliderComponent]
})
export class ViewCubeComponent implements OnInit {
private lights: Group
private cubeGroup: Group
private camera: PerspectiveCamera
private renderer: WebGLRenderer
private scene: Scene
private WIDTH = 200
private HEIGHT = 200
private LENGTH_VIEWCUBE = 1
private hoverInfo = { cube: null, originalMaterial: null }
private cubeDefinition = {
top: null,
sides: null
}
constructor(
private elementReference: ElementRef,
private threeMapControlsService: ThreeMapControlsService,
private viewCubeMouseEvents: ViewCubeMouseEventsService
) {}
ngOnInit() {
this.initScene()
this.initLights()
this.initRenderer(this.elementReference.nativeElement)
this.initCube()
this.initAxesHelper()
this.initCamera()
this.viewCubeMouseEvents.init(this.cubeGroup, this.camera, this.renderer)
this.threeMapControlsService.subscribe("onCameraChanged", this.onCameraChanged)
this.viewCubeMouseEvents.subscribe("viewCubeHoveredEvent", this.onCubeHovered)
this.viewCubeMouseEvents.subscribe("viewCubeUnHoveredEvent", this.onCubeUnhovered)
this.viewCubeMouseEvents.subscribe("viewCubeClicked", this.onCubeClicked)
}
private initAxesHelper() {
const axesHelper = new AxesHelper(1.3)
const centerOffset = -(this.LENGTH_VIEWCUBE / 2) + 0.01
axesHelper.position.x += centerOffset
axesHelper.position.y += centerOffset
axesHelper.position.z += centerOffset
this.scene.add(axesHelper)
}
private initCube() {
const { group, top, sides } = ViewCubemeshGenerator.buildCube(1.9)
this.cubeGroup = group
this.cubeDefinition.top = top
this.cubeDefinition.sides = sides
const cubeBoundingBox = new BoxHelper(this.cubeGroup, new Color(0x00_00_00))
this.scene.add(this.cubeGroup)
this.scene.add(cubeBoundingBox)
}
onCameraChanged = (data: { camera: PerspectiveCamera }) => {
const newCameraPosition = this.calculateCameraPosition(data.camera)
this.setCameraPosition(newCameraPosition)
this.renderer.render(this.scene, this.camera)
}
private setCameraPosition(cameraPosition: Vector3) {
this.camera.position.set(cameraPosition.x, cameraPosition.y, cameraPosition.z)
this.camera.lookAt(0, 0, 0)
this.camera.updateProjectionMatrix()
}
private calculateCameraPosition(camera: PerspectiveCamera) {
const codeMapTargetVector = this.threeMapControlsService.controls.target.clone()
const codeMapCameraPosition = camera.position.clone()
return codeMapCameraPosition.sub(codeMapTargetVector).normalize().multiplyScalar(3)
}
private initScene() {
this.scene = new Scene()
}
private initRenderer(element: HTMLElement) {
this.renderer = new WebGLRenderer({
alpha: true,
antialias: true
})
this.renderer.setSize(this.WIDTH, this.HEIGHT)
this.renderer.setPixelRatio(window.devicePixelRatio) // geometry is low poly, no noticeable performance hit even with higher device pixel ratio
element.appendChild(this.renderer.domElement)
}
private initCamera() {
this.camera = new PerspectiveCamera(45, this.WIDTH / this.HEIGHT, 0.1, 1000)
this.camera.position.z = 4
}
onCubeHovered = (data: { cube: Mesh }) => {
this.hoverInfo = {
cube: data.cube,
originalMaterial: data.cube.material
}
this.hoverInfo.cube.material.emissive = new Color(0xff_ff_ff)
this.renderer.render(this.scene, this.camera)
}
onCubeUnhovered = () => {
this.hoverInfo.cube.material.emissive = new Color(0x00_00_00) //? NOTE why is this needed
this.hoverInfo.cube = null
this.renderer.render(this.scene, this.camera)
}
onCubeClicked = (data: { cube: Mesh }) => {
switch (data.cube) {
case this.cubeDefinition.top.front.left:
this.threeMapControlsService.rotateCameraInVectorDirection(1, -1, 1)
break
case this.cubeDefinition.top.front.center:
this.threeMapControlsService.rotateCameraInVectorDirection(0, -1, 1)
break
case this.cubeDefinition.top.front.right:
this.threeMapControlsService.rotateCameraInVectorDirection(-1, -1, 1)
break
case this.cubeDefinition.top.middle.left:
this.threeMapControlsService.rotateCameraInVectorDirection(1, -1, 0)
break
case this.cubeDefinition.top.middle.center:
this.threeMapControlsService.rotateCameraInVectorDirection(0, -1, 0)
break
case this.cubeDefinition.top.middle.right:
this.threeMapControlsService.rotateCameraInVectorDirection(-1, -1, 0)
break
case this.cubeDefinition.top.back.left:
this.threeMapControlsService.rotateCameraInVectorDirection(1, -1, -1)
break
case this.cubeDefinition.top.back.center:
this.threeMapControlsService.rotateCameraInVectorDirection(0, -1, -1)
break
case this.cubeDefinition.top.back.right:
this.threeMapControlsService.rotateCameraInVectorDirection(-1, -1, -1)
break
case this.cubeDefinition.sides.front.left:
this.threeMapControlsService.rotateCameraInVectorDirection(1, 0, -1)
break
case this.cubeDefinition.sides.front.center:
this.threeMapControlsService.rotateCameraInVectorDirection(0, 0, 0)
break
case this.cubeDefinition.sides.front.right:
this.threeMapControlsService.rotateCameraInVectorDirection(-1, 0, -1)
break
case this.cubeDefinition.sides.middle.left:
this.threeMapControlsService.rotateCameraInVectorDirection(1, 0, 0)
break
case this.cubeDefinition.sides.middle.right:
this.threeMapControlsService.rotateCameraInVectorDirection(-1, 0, 0)
break
case this.cubeDefinition.sides.back.left:
this.threeMapControlsService.rotateCameraInVectorDirection(1, 0, 1)
break
case this.cubeDefinition.sides.back.center:
this.threeMapControlsService.rotateCameraInVectorDirection(0, 0, 1)
break
case this.cubeDefinition.sides.back.right:
this.threeMapControlsService.rotateCameraInVectorDirection(-1, 0, 1)
break
}
}
private initLights() {
this.lights = new Group()
const ambilight = new AmbientLight(0x70_70_70, 2.8) // soft white light
const light1 = new DirectionalLight(0xe0_e0_e0, 1.8)
light1.position.set(50, 10, 8).normalize()
const light2 = new DirectionalLight(0xe0_e0_e0, 1.8)
light2.position.set(-50, 10, -8).normalize()
this.lights.add(ambilight)
this.lights.add(light1)
this.lights.add(light2)
this.scene.add(this.lights)
}
}
|